Playper

right-playperCasino :

We produce playing card boards which are the choice of casinos and major brands all over the world.

Our casino grades were designed with the mechanical characteristics needed for the demanding world of the Casino market.

Our tight Quality Controls allow you to have the confidence that you will eliminate down time caused by other inferior products. Our Gloss and Silk grades will provide you with high opacity, superb snap, no memory, unparalleled flatness, and top notch printing surface. This is the tool you need for your customers.

Our Playper Gloss or Playper Silk are perfect solutions.

To give this extra look and feel, we have included two embossing patterns – Vegas and Classic- for you to choose from.

 

Trading & Collectible Card Games:

More than 10 years ago, the first worldwide Trading Card Game was issued on our Playper. And it has been a fantastic success. Over the years the bar has been raised continuously and at each step Arjowiggins has been there to meet the need. Trading card games have become a key part of the toy industry and Arjowiggins has always been present to support its development, creating new products when necessary.

Our key features are: excellent printability for the artwork, durability, rigidity, snap and hot foil compatibility. Above all when using Playper you will benefit from the consistency of a fully integrated manufacturer.

Our Playper Silk and Matt are particularly recommended for these applications.

 

Retail:

Poker, Bridge, Canasta, Belote, Tarot, Board games, Specialty Advertising, Regional / National games, whatever your needs Playper has a possible solution.

Your customer needs oversize cards? Well Playper has the stiffness you require. Producing a luxurious Bridge game? Well look at Playper Gloss classic. Need an economic entry level stock? Our Playper Junior will meet your needs.

Before choosing the paper for your cards, be sure you have checked all the possibilities that Playper is offering you : snap, opacity, printability, embossings, brightness… because each game is different and we have a solution for each.